Outliers by Malcolm Gladwell delves into the story of success by the rich and wise. Malcolm Gladwell writes for The New Yorker, a well established magazine that has been in business since 1925. He has written four books, each of which have been best sellers: What the Dog Saw, Blink, The Tipping Point, and, of course, Outliers. Gladwell has been awarded one of the 100 Most Influential People by Time Magazine for his success.
Outliers is broken up into 2 parts: Opportunity and Legacy. The introduction discusses a phenomenon of a small town in Pennsylvania where extended families living under one roof have a life span longer than that of the town next to it who does not have multi generations under one roof. This example of stress reduction is an outlier's hidden cause of a rare occurrence. The next chapter discusses why hockey players born earlier in the year have an advantage over others born later in the year. The naturally older hockey players appeared to be stronger and played much better than those born in the later months. Finally, chapter 3 discusses the 10,000 hour rule where it is proven that people who practice something repetitively for 10 years will become famous and achieve high status. This was shown through Mozart and the Beatles who both studied music for 10 years and eventually became the most elite musicians in their time.
The context of this novel is spacial because it discusses circumstances that occurred in the past that are recognized as extraordinary phenomenas. The purpose is to convey information on a different perspective of how success is formed by the world that surrounds the successors. Gladwell accomplished this purpose because he discusses how intelligence is not just innate, but also is affected by the factors surrounding these people. The audience of Outliers is the people who are interested in the cause of human potential and how it can be perceived in many different ways.
The rhetorical elements used in pages 3-68 of this novel are ethos (using statistics and birth dates to support a claim), logos (developing ideas with thorough detail and supporting claims with proof), and imagery by using sensory experiences to describe events.
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